Install
- Download the zip from the download page.
- Unzip it into a folder of its own, for example in Documents. Piconet keeps its settings, replays and the game’s
files in a
datafolder inside that folder, so choose one you can write to: not Program Files, and not a cloud-synced folder (the game’s files take about 1.5 GB there). - Start the program at the top of the folder.
If Windows SmartScreen stops the program, choose More info, then Run anyway.
A new version goes into a new folder. To keep your replays and settings, move the old folder’s data folder into
the new one.
Disc image
Piconet needs your own copy of F-Zero GX. We don’t distribute the game, link to copies, or help find them.
- Accepted: F-Zero GX for GameCube, USA (game ID
GFZE01, revision 0), as a plain.isoor.gcmimage with every file intact. - Not accepted: RVZ, GCZ, WIA, CISO and NKit images, archives, Wii images, other regions and other revisions. Dolphin can turn an RVZ, GCZ or WIA image back into a plain ISO (right click the game, Convert File).
- Dumping your disc: follow Dolphin’s guide to ripping games.
First launch
- Choose your disc image on the first screen. The launcher checks it and shows Verified, or says what is wrong.
- Press CONTINUE. The launcher prepares the game’s files from your image, with a progress bar and Cancel. This happens once, and your image is never changed.
- Click your name in the left column to change it: up to 16 letters, digits, spaces and
. - &. Other players see it with a short tag, likeNAME #4F2A.
Controller
Open Settings, Controller. Each of the game’s four ports can be Off, Controller or GameCube adapter.
- Gamepad or keyboard: pick the device, then Use the standard layout, or press Set beside a control and press the input you want.
- GameCube controller adapter: set the port to GameCube adapter. The page shows what the game reads from it. Most adapters work without a driver; if yours isn’t found, ask on the Discord.
- Calibration and button settings: Set up in the game opens F-Zero GX on its own controller options. Online races use those settings.
First race
- Press RACE. Quick Play puts you in a lobby of up to 30 players.
- The lobby votes on the course, then everyone picks a machine in the Garage.
- The game starts on its own. After the race you’re back in the lobby for the next one.
To drive on your own, use Practice on the Play tab: any course, your machine, and a one-minute rewind.
Connection
- Input delay (Settings, Online): 0, 1 or 2 frames, 2 by default. Lower feels more direct; at 0 or 1 your game may skip a picture now and then in a full race, most at a high ping. It only affects your own game.
- Race servers: each race runs on one server, chosen for the lobby’s players from nine regions: Ashburn, Chicago, Los Angeles, São Paulo, London, Frankfurt, Tokyo, Singapore and Sydney.
- Ping: a player above 250 ms to the race’s server watches that race instead of racing it.
- Lag reports: each online race adds a line of figures to
data\recomp-user\race-summary.txt. Send that file with your report.
Replays and practice
- Every race and practice run is kept as a replay. The Replays tab lists them; Play watches one, from any racer’s camera, with a scrub bar.
- Replay files are
.fzrpfiles indata\replays. •••, Show the file opens the folder, so you can send a replay to someone else. - Replays from earlier versions still play.
Troubleshooting
- The disc image is refused. The first screen says why. Check that it’s the USA disc as a plain
.isoor.gcmimage. - “Game program missing”. Unzip the download again into an empty folder.
- “Could not reach the server”. Check your internet connection and try RACE again.
- The game freezes. The launcher notices and offers to close it, keeping the replay.
- Ultrawide screen. Not supported yet; widescreen goes up to 16:9.
- A bug report: in the #bugs channel on the Discord.
Still stuck: ask on the Discord.